Unicode version (early preview)

This is a place for users to discuss Altap Salamander. Please feel free to ask, answer questions, and express your opinion. Please do not post problems, bug reports or feature requests here.
Jan Rysavy
ALTAP Staff
ALTAP Staff
Posts: 5209
Joined: 08 Dec 2005, 06:34
Location: Novy Bor, Czech Republic
Contact:

Unicode version (early preview)

Post by Jan Rysavy »

preview.png
preview.png (88.79 KiB) Viewed 937 times
preview_renamer.png
preview_renamer.png (78.24 KiB) Viewed 906 times
Jan Rysavy
ALTAP Staff
ALTAP Staff
Posts: 5209
Joined: 08 Dec 2005, 06:34
Location: Novy Bor, Czech Republic
Contact:

Re: Unicode version (early preview)

Post by Jan Rysavy »

Is there still anyone with a good knowledge of C++ who has the time and motivation to collaborate on an open source version of Salamander?
User avatar
SelfMan
Posts: 1094
Joined: 05 Apr 2006, 20:51
Contact:

Re: Unicode version (early preview)

Post by SelfMan »

@Jan - tak toto je cista provokacia 😁😁😁😁😁
Obrazok a ziadny poriadny komentar k tomu 😁😁😁
Jan Rysavy
ALTAP Staff
ALTAP Staff
Posts: 5209
Joined: 08 Dec 2005, 06:34
Location: Novy Bor, Czech Republic
Contact:

Re: Unicode version (early preview)

Post by Jan Rysavy »

Nothing groundbreaking really, just a few hours of work. Used W10+ UTF-8 support, see https://learn.microsoft.com/en-us/windo ... -code-page

But it works surprisingly well... promising.
User avatar
SelfMan
Posts: 1094
Joined: 05 Apr 2006, 20:51
Contact:

Re: Unicode version (early preview)

Post by SelfMan »

I am looking forward to it. There are not many situations where I really NEED it, but it would be a very welcome feature. Plus the long path support. 👍
User avatar
tukanos
Posts: 410
Joined: 21 Dec 2005, 19:14

Re: Unicode version (early preview)

Post by tukanos »

Jan Rysavy wrote: 22 Oct 2022, 22:19 Is there still anyone with a good knowledge of C++ who has the time and motivation to collaborate on an open source version of Salamander?
I'm not programming in C++ (maybe I'll have to in the future) but I remember offer by WaldemarH, who said it is his speciality. Perhaps you could try to contact him.
User avatar
SelfMan
Posts: 1094
Joined: 05 Apr 2006, 20:51
Contact:

Re: Unicode version (early preview)

Post by SelfMan »

I wrote an e-mail to Waldemar, lets see if he is still interested.
WaldemarH
Posts: 17
Joined: 16 Nov 2014, 15:45

Re: Unicode version (early preview)

Post by WaldemarH »

Hi guys

Yes, I could probably squeeze a few hours per week to push AS a step further... depending on it every day. :)

Will PM Jan about it.

BrW
User avatar
SelfMan
Posts: 1094
Joined: 05 Apr 2006, 20:51
Contact:

Re: Unicode version (early preview)

Post by SelfMan »

Thanks mate, much appreciated!
Danke!
Jan Rysavy
ALTAP Staff
ALTAP Staff
Posts: 5209
Joined: 08 Dec 2005, 06:34
Location: Novy Bor, Czech Republic
Contact:

Re: Unicode version (early preview)

Post by Jan Rysavy »

WaldemarH wrote: 07 Nov 2022, 16:22 Hi guys

Yes, I could probably squeeze a few hours per week to push AS a step further... depending on it every day. :)

Will PM Jan about it.

BrW
👍
User avatar
maxovt
Posts: 54
Joined: 28 Jan 2006, 16:00
Location: Riga, Latvia
Contact:

Re: Unicode version (early preview)

Post by maxovt »

:o Keep it going guys! Please!!! :D
My deepest apologies for my awful English.
ejor
Posts: 4
Joined: 15 Jan 2011, 12:38

Re: Unicode version (early preview)

Post by ejor »

experienced C/C++ and Salamander user for years
happy to contribute
User avatar
tukanos
Posts: 410
Joined: 21 Dec 2005, 19:14

Re: Unicode version (early preview)

Post by tukanos »

Happy to hear that WaldemarH and others are willing to bring AS back to life!
xm
Posts: 68
Joined: 11 Dec 2007, 11:11

Re: Unicode version (early preview)

Post by xm »

C/C++/C#
Nowadays I do not have too much spare time but few more hours of the coding per week will not kill me for sure.
And many thanks for this great filemanager.
Post Reply